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*Inspired by The Legend of Zelda

A long time ago . . .

Many years ago, a young boy received a kingly-gift, a gift that changed the course of events for an entire kingdom. The gift was The Legend of Zelda, and that boy was me. The moment that I put that gold-plated cartridge into my NES, I was instantly transported to the strange land of Hyrule and began my quest to rescue the Princess Zelda from the hands of the cruel Gannon.

To me, The Legend of Zelda is about adventure and discovery, trial and error, play, die, play again! I spent hours, too numerous to count, looking for secrets, fighting enemies, collecting Rupees, and trying to put the pieces of the Triforce of Wisdom back together again.

And even now, 30 plus years later, I still go back to the original Legend of Zelda time and again. I never tire of it. I never regret the moments spent playing. I’ve shared this experience with my son and passed on the love for LoZ to another generation of Bloat men.

There are plenty of great video games, but there is only one Legend of Zelda.

This is what led me to create Overworld. Overworld is a bestiary/monster manual tabletop RPG zine based off the creatures/enemies from the original Legend of Zelda. Each of these creatures will be converted from their video game roots to a tabletop RPG gameable version of itself.

- Eric Bloat

System Neutral/System Agnostic version - 40 page zine

Enemies included:

  • Armanamentus
  • Ausmos
  • Dagogger
  • Darknight
  • Ektite
  • Frightmare
  • Gabedo
  • Gamoriya
  • Gheeni
  • Gleeko
  • Kandar The Terrible
  • Kleever
  • KojiDongo
  • Kraven
  • Lanola
  • Lock Tight
  • Lyonel
  • Manhandler
  • Moglin
  • Molworm
  • Octorian
  • Patera
  • Petal Thrashers
  • Poe’s Ghost
  • Rope Snake
  • Skelefoes
  • Tarantugon
  • Wizzenrobe
  • Xoza

Purchase

Buy Now$7.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:

OVERWORLD System Neutral.pdf 5.4 MB

Development log

Comments

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How would you suggest one would go about deciding what armor class the monsters are in the book?

Hello!  That's a tough one because it's all based on what system/ edition using.  

Just a general bit of advice, start with the Hearts as the overall toughness, work out how that would compare to the monsters hit points/ life in whatever system you're using, then find a comparable monster in your system and "borrow" their AC.  

I hope this helps!